CODE: REALIZE ~GUARDIAN OF REBIRTH~

Code: Realize ~Guardian Of Rebirth~ is a visual novel/otome game developed by Otomate, and published by Aksys.
In similar fashion to Amnesia: Memories, the game has you trying to solve a mystery while courting the favor of a cast of cute anime boys. The spin this time however, is that your potential dates are all literary titans from historical fiction. Code: Realize gives you the opportunity to date Arsene Lupin, Victor Frankenstein, Impey Barbicane, and Van Helsing himself.

And this is where the game’s real success lies. Each of its characters comes into the main scenario with their own backstory, drawn from the historical literature they were born in, and them remixed with anime boy trappings. Victor Frankenstein is still a mad scientist, but he has motivations, spirit, and most of all, sympathy. Arsene Lupin is still a gentleman thief, but we get a look at the man behind the legend.
The main character Cardia is also a standout for this sort of game. Afflicted with a mysterious poison that melts through anything that touches her, the primary conundrum of the game is that Cardia can’t get close to people without literally killing them. If she removes the poison though, she might die. This creates a complex situation wherein she can’t really be close to other people without feeling like she’ll destroy them.
Add in political intrigue, steampunk mystery elements, and a group of assassins trying to track down Cardia for mysterious motives, and you have a visual novel that banks heavily on romance, but transcends pure dating sim. Its subject matter is heavy, its philosophy is deep, and it metes out as much science/fantasy plot as it does romance.

It doesn’t hurt that the game’s art style makes it easy to get into from the jump. The character designs are all pleasing, while perfectly complementing characters that the lay reader will likely already be somewhat familiar with. A glossary helps keep you rooted in the story any time it drops steampunk terminology on you, and the world manifests itself very clearly in the writing, without any obtuse sci-fi world building getting in the way of the game’s primary romance plot.
Mechanically, the game’s routes are easy to understand and its skip features are varied enough and simple to use that getting all the endings is a breeze, leaving you to enjoy the writing rather than fumbling with a guide. While its occasionally dark storytelling elements may not be suitable for all ages, it gets a lot more mileage than other games I’ve played in the genre, and even if you’re not into the idea of dating cute boys, there are enough intriguing story beats here to rope you in anyway.
All things considered, it’s one of the finest otome games I’ve ever played, right up there with Sweet Fuse, my personal favorite. It takes the risk of dancing away from the romance at times to set up its story, characters, and world, but it makes the moments when the characters finally fall in love all the more rewarding. It packs content on top of content, making each playthrough more engrossing than the last, and its writing and execution live up to its inventive premise. It doesn’t co-opt the names Lupin, Frankenstein, and Van Helsing as a gimmick. It pays beautiful homage and tribute to each of its storied characters, adding another chapter to their already storied lineages.















































